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Re: [Sheflug] General Ramblings
On Fri, 9 Jun 2000, Will Newton wrote:
> Game AI is a lot different to "real AI" though, so it's hard to actually
> be qualified in the field. Most of the stuff taught in universities seems
> aimed at "classical" problems like chess and travelling salesman.
Travelling salesman isn't an AI problem, and it depends how you look at
chess too. Solving chess certainly isn't an AI problem. Most AI is rule /
reward / learn, and that's the same in games and 'real' AI; there's no
difference.
> Suffice it to say, if you setup your textures right you can push a LOT of
> geometry across an AGP bus. Curved surfaces also need to be done in
> software, AFAIK no graphics card in the consumer space offers parametric
> surfaces in hardware.
Mmmm. They have been talking about doing NURBS on cards, though. Plus, the
shading model makes up for a lot of it also. With Carmack & friends
talking about 4+ textures per pixel, I'm not sure how long the graphics
cards are going to have enough RAM ;)))
Cheers,
Alex.
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