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Re: [Sheflug] RAID and kernel upgrading.




On Fri, 9 Jun 2000, Martin P Holland wrote:

> >AI doesn't need much processor power at all. Usually, it's not the
> >processor that's a factor in game development anyway - the processor is
> >*never* the bottleneck.
> 
> I don't know why you think this, as it's the opposite of my experience. Are you
> just talking about quake?

No, I'm thinking about the majority of games, of most types of genre. 

> In RTSGs the AI is obviously a big CPU hit (watch the game slow down when you
> play against the AI or several AIs as opposed to against a human). Watch it slow
> down even more when you script your own complex AI. When you think about this
> it's obvious, keeping track of hundreds of units each with their own
> semi-autonomous behaviour...

Mmm, RT sims are a one obvious counter example, RPGs, etc. But they're
quite different to the majority of games. The PSX only has a 33Mhz
processor or something, which is easily enough to cope with most modern
games. Obviously, if you're a dedicated follower of the type of games that
don't follow this general rule, you will notice it ;) 

Cheers,

Alex.


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